Automatic environment LOD
Research at ForceField VR, on automating the capture of an entire environment into a low-poly version, inspired by photogrammetry.
About me, contact
I am a Dutch technical artist.
For me that means I am a bit of a software developer, and a bit of a 3D artist. I enjoy bridging the gap, and applying technical knowledge to the creative proceses.
I studied video game software development at Digital Arts and Entertainment, part of HOWEST in Kortrijk, Belgium.
Afterwards (2017) I did an internship, and was later hired, at ForceField VR in Amsterdam (now part of Vertigo Games).
I then (2018) moved to NEP, a TV facility company in Hilversum. Using virtual production we worked on TV shows, in a modified Unreal Engine.
Since 2019 I have worked for YIPP, a studio in Amsterdam that makes digital interactives for museums. We use Unity in combination will all sorts of input and output (micro-electronics, projections) to make exiting on-site games for visitors on all sorts of topics.
In 2023 I released "a Portait of Tenochtitlan", a 3D reconstruction of the Aztec Empire. A side-project that got out of hand, reaching a wide audience of millions and attracting media attention worldwide.
You can find me at the following social media:
🦋 thomaskole.bsky.social
🐘 mastodon.gamedev.place/@thomas_kole
Or mail me at:
✉️
thomas@thomaskole.nl