CTF-PaleoPark — WIP

CTF-PaleoPark is a map I’ve been working on, based on Jurassic Park. It’s designed as a Capture the Flag map for Unreal Tournament, but I’ve been porting it to Robo Recall now. It’s my playground for all sorts of experiments.
Portfolio of a Dutch Technical Artist, interested in Videogames, Virtual Reality and other Real-Time Technology. Bridging Programming and Art for a stronger team and a better project.
CTF-PaleoPark is a map I’ve been working on, based on Jurassic Park. It’s designed as a Capture the Flag map for Unreal Tournament, but I’ve been porting it to Robo Recall now. It’s my playground for all sorts of experiments.
PLEASE NOTE THAT THIS GAME WAS MADE IN 3 DAYS – HASTY DECISIONS WERE MADE. This is a 2 player party game, where the players are competing to build a nuclear rocket out of shared resources, space junk. I took
Half-Line Miami: a videogame mashup between HalfLife 2 and Hotline Miami – written in C++ for a programming course. Published in Itch.IO, with >55.000 downloads and intentional press coverage. Download Half-Line Miami on Itch.IO “Grab it—trust me, it’s worth your
NVIDIA has a plugin for UE4, called Ansel. Ansel is an automated way to capture screenshots in game – including 360 panoramas, and 360 stereo panoramas. Ansel has been intergrated into a couple of games already, but the UE4 plugin
For a project a classmate and I were tasked to create a game prototype based on an 80’s arcade game, with a fresh new isometric look. We decided to go with one of those smups, with a scrolling terrain. I
When I was a firstyear, I remember quite a bit of confusion around 2D matrices in programming. The math worked out on paper, but getting it to work in engine was something else. If you just followed the steps that
The blockout phase is one of my favorite parts of making a level. It’s like sketching out in 3D. You get to define the way your map will be played, with pushing and pulling all sorts of shapes and spaces.
Apollo 15 VR is an Android app for Google Cardboard that aims to provide a somewhat realistic experience of what it would be like to fly down to the lunar surface and rove the moon. If you want to try
⚠️ This implementation does not work anymore with the latest version of Unity. The data-gathering part of this article is still relevant, but the particle system implementation is defunct. Creating a star field in Unity is not that tough, and