The blockout phase is one of my favorite parts of making a level. It’s like sketching out in 3D. You get to define the way your map will be played, with pushing and pulling all sorts of shapes and spaces.
⚠️ This implementation does not work anymore with the latest version of Unity. The data-gathering part of this article is still relevant, but the particle system implementation is defunct. Creating a star field in Unity is not that tough, and