When I was a firstyear, I remember quite a bit of confusion around 2D matrices in programming. The math worked out on paper, but getting it to work in engine was something else. If you just followed the steps that
The blockout phase is one of my favorite parts of making a level. It’s like sketching out in 3D. You get to define the way your map will be played, with pushing and pulling all sorts of shapes and spaces.
⚠️ This implementation does not work anymore with the latest version of Unity. The data-gathering part of this article is still relevant, but the particle system implementation is defunct. Creating a star field in Unity is not that tough, and