For a project a classmate and I were tasked to create a game prototype based on an 80’s arcade game, with a fresh new isometric look. We decided to go with one of those smups, with a scrolling terrain. I
When I was a firstyear, I remember quite a bit of confusion around 2D matrices in programming. The math worked out on paper, but getting it to work in engine was something else. If you just followed the steps that
The blockout phase is one of my favorite parts of making a level. It’s like sketching out in 3D. You get to define the way your map will be played, with pushing and pulling all sorts of shapes and spaces.
Apollo 15 VR is an Android app for Google Cardboard that aims to provide a somewhat realistic experience of what it would be like to fly down to the lunar surface and rove the moon. If you want to try
⚠️ This implementation does not work anymore with the latest version of Unity. The data-gathering part of this article is still relevant, but the particle system implementation is defunct. Creating a star field in Unity is not that tough, and