Plotter
a huge pen plotter based on an Arnal Neolt drafting table 140x80cm area 3D printed parts hold electronics
Portfolio of a Dutch Technical Artist, interested in Videogames, Virtual Reality and other Real-Time Technology. Bridging Programming and Art for a stronger team and a better project.
a huge pen plotter based on an Arnal Neolt drafting table 140x80cm area 3D printed parts hold electronics
An AR set made for Ziggo Sport, a Dutch sports channel. This pitbox is used for the live F1 qualification rounds. Rendered with Unreal Engine 4, live in-engine compositing using Zero Density’s Reality. I was responsible for various techart tasks,
Leeuwarden, Fryslân – Valletta, Malta I was approached by artist Leanne Wijsma to work on a project for an upcoming exhibition in Leeuwarden. Leanne had scanned tunnels tunnels in Valletta and Leeuwarden, sister-cities and Captitals of Culture 2018. This idea
Eurosport, live from their office Though it doesn’t look like it, Eurosport NL did their live coverage from the 2018 winter Olympics live from their coffee corner. We used motion tracking and the Unreal Engine (Zero Density’s Reality version, to
an experimental shading model for UE4 I’ve been working on a shading model for UE4 that uses reflection probes for transparency. Works best with medium sized objects with high refraction. Because objects with this shading model are actually opaque, it
In this example, I used the UE4 plugin we developed on a scene from Unreal Tournament. As you can see, the shape, color, and lighting of the original environment is kept intact, while the geometry is greatly reduced. Boiler Room
During my time at ForceField, I developed a small tool that would generate a flowmap between frames of animation in a sprite-based (particle) animation. Take for example the fireball below: On the left, the frames are not interpolated — they
What you see above are the walking patters of three different subjects in an experiment I conducted at the Hogeschool West-Vlaandren. The subjects are asked to put on a Vive headset and perform simple interaction tasks in VR, like puzzles
Robo Recall and Unreal Tournament — both made in Unreal Engine 4. What a great opportunity to port my Paleo Park level over to Robo Recall with the Robo Recall Mod Editor. [tweet]https://twitter.com/Stabberthomas/status/868545979099873280[/tweet] It was a matter of migrating the