additional projects
some Tweets
In UE4 it's possible to fake refractive and matte transparency while staying "Opaque", by sampling a cubemap instead. How about a custom shading model that uses Local Reflection Probes instead, @UnrealEngine ? pic.twitter.com/OGZb2zWtMD
— Thomas Kole (@Stabberthomas) January 4, 2018
Started adding some basic gameplay to my level for @EpicGames #roborecall. Sorry @utgame , gotta finish this first! pic.twitter.com/6O2Rr04fkY
— Thomas Kole (@Stabberthomas) May 27, 2017
Here is the Apollo 15 Moon Landing VR app for cardboard! Download it for free here:https://t.co/zNg6HNmJd7 pic.twitter.com/I704J9706u
— Thomas Kole (@Stabberthomas) July 19, 2016
MATH pic.twitter.com/h2aaRDJ3ZI
— Thomas Kole (@Stabberthomas) April 28, 2016
Half-Line Miami http://t.co/mmu7U13ZV0 pic.twitter.com/BszDOFMCIY
— Hotline Miami (@HotlineMiami) August 21, 2015
#HL2 & @hotlinemiami mashup #HalflineMiami is #freedownload Dev interview: http://t.co/rMFBd2b7kd #gamedev #indiedev pic.twitter.com/Y432U0w1JV
— 80Level (@EightyLevel) August 21, 2015
Working hard on my Jurassic Park inspired @utgame Map in @EpicGames @UnrealEngine pic.twitter.com/JVWvKBZy9a
— Thomas Kole (@Stabberthomas) January 13, 2017